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To Calculate The 11 Eyes Portal

  Trailer Thumbnail 2 Crack CUDA/Nvidia GPU Released! A new boinc project called trailertcrack has been deployed, it aims at cracking the seed for the Thumbnail 2 of the Trailer video of Minecraft (https://www.youtube.com/watch?v=MmB9b5njVbA), this is currently the last one missing so we can fully reproduce the original trailer within Minecraft in higher quality right in time for the 10th anniversary of this iconic piece of Minecraft history. We have most of the seeds, and this is a working project. This app is only GPU-based and will reward 3333 credits We currently only support Windows and Linux 64 bits for NVIDIA GPUs (we use cuda). Happy crunching! Cheers, Neil 30 Sep 2021, 20:04:32 UTC * Discuss Badges Hello crunchers ! We are happy to announce that 4551 of our participants in the cactus project received the new badge. This badge demonstrates that we are grateful for your participation and is a great way to show that. Without you, we wouldn't have achieved this! On a side note, we're open to suggestions for badges if you think we should do this more often/make more badge-related goals. Cheers, Neil (high quality: https://minecraftathome.com/download/badges/cactus_badge_hi.png) 25 Aug 2021, 2:34:52 UTC * Discuss OneChunk launch and onwards Hello everyone, We didn't announce the release of OneChunk SSG here even though we teased it already so this post is announcing it as an official announcement. This is our first CPU project and 2500 credits will be awarded by tasks, as they have all been designed to run for approximately the same time. The reward calculation is based on the current task runtime, power draw of the CPU, and past GPU credit attribution. This is a long-awaited initiative that is designed to locate all seeds with 11 eyes that are strongholds for Minecraft 1.7/1.8. Context To put it in context In Minecraft, you have a portal that allows you to travel to the end dimension to beat the final boss, known as the dragon of ender. This portal needs 12 tokens (eyes of the ender) to lit up, fortunately some portal have these tokens already in from 0 to 12. If 12 tokens are inserted, the portal lit up and you can walk through, however there's an issue with Minecraft 1.8 and lower, 12 tokens pre-placed in the portal did not light up the portal automatically so we are finding the best alternative, 11 tokens/eyes! Technical Details : To calculate the 11 eyes portal, a lot of stuff needs to be computed, the first step is we used a lattice discover all combinations that make a 11 eyes portal then we reverse it to what we call the population seed. Now on Boinc we are trying to find Stronghold that can generate such as the portal room have the seed of a population. If you're not sure about the last sentence I'll try to clarify it that is, we can't reverse fully the process therefore we employ the midpoint method where we know valid numbers that were reversed and then we have to simulate forward a layout as the ones we previously found. You can find our project here: https://github.com/minecrafthome/OneChunk and the Pull Request with the binaries : https://github.com/minecrafthome/minecrafthome/pull/77 We provide additional data as the client requests it through an API hosted at www.ssg.seedfinding.com. Onward : The current tasks (around 1.9M) should last us about 100-200 days and will yield around 200GB of data which will then be processed directly on the server to provide us with the most efficient seed. You can download the current results here: https://files.seedfinding.com, those are the raw results (seeds, coordinates) and will be further processed later on but they are already 11 eyes strongholds. Happy crunching! Neil 13 Aug 2021, 21:14:40 UTC * Discuss OneChunk CPU In Testing (X86_64 & the ARM64) This week marks the time when we start creating tasks and testing the OneChunk CPU application in an actual BOINC environment. If tomorrow's and tonight's testing confirms that these tasks can be tested and validated, and that our work-gen/task information creation system is working as expected, we'll be capable of rolling it out to our main server at [email protected] as a Beta App'. Over the past month since my last post about progress, we've experienced yet another round of delays. The reason for this is that 'Sia' has not implemented the features we were hoping to use, and also some of our developers have been travelling during the past few weeks. (See; https://minecraftathome.com/minecrafthome/forum_thread.php?id=102 ) The good news is that we will now be checking 11-Eye dungeon seeds in versions 1.7 and 1.8 simultaneously. Our code has seen significant changes to the order of filtration and how it is used to find these special seeds and the spawns required by Super Speedruns and OneChunk challenges. International-dir.com Below is a screenshot of my Raspberry Pi 4 (2.025GHz) that is running 4 tasks at the same time. We will adjust the time estimate due to a known configuration issue, however, each task will take about 4 hours on an RPi. For example on a 5800X it takes approximately 1.5 hours for each task per core. BOINCers and anyone who is interested in running BOINC on a Raspberry Pi (4 (64bit) OS image) must be aware that the most recent Debian Repos/ Raspbian 64bit OS images may have issues with BOINC. This could be a BOINC client or manager saying that you don't have GUI-RPCpermissions or a password. This can make it more difficult to get the BOINC GUI to function.

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